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© Intrepid Games 2019

05   The Journey

Located 29.2 light years from Earth, the Kaimas system would have been impractical to reach, had it not been for the development of the propulsion drive, which enabled the ship to travel at 20% of the speed of light.    

Even at this speed, it would take approximately 146 years to reach Kaimas-2. The only way to keep the crew alive long enough to make the journey possible, was to develop a form of suspended animation technology.     

 

With the world's brightest minds contributing to Operation Intrepid advances in medical sciences and technology accelerated at an unprecedented rate, This culminated in the development of the stasis pod - a device that could freeze a person in their current state and revive them when desired.  

Over a two-month period, all 5,066 people were transported up to the space dock and loaded onto the Intrepid. After a final medical assessment, each person was placed into their stasis pod, with 60 crew and 6 GCC representatives (one from each corporation), assigned to the Lander.  

On August 10th 2092, the Intrepid was launched from the space dock. With the entire crew asleep, the ship was navigated by an artificial intelligence called QUINN (Quantum Uni-linear Intelligent Neural Network).

On approach to the Kaimas system, QUINN rotated the Intrepid 180 degrees, using its engines to slow down. It would spend the next six years decelerating by looping around the solar system, with an option for a shorter, but riskier flight path, in the case of an emergency. 

As the Intrepid passed by Kaimas-2, the Lander was launched. Upon entering the planet's atmosphere, an electrical storm temporarily scrambled QUINN's navigation system. This resulted in the angle of approach being too steep and the Lander coming in too fast.

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